Hugo Viala

This is a blog about me filling my computer's memory.
Paris, France

Compilation of 100+ 3D graphics academic papers

About a little more than a year ago, I followed an intensive Computer Graphics course that studied a lot of academic materials and engaged us into reading more scientific papers. Throughout the course, we studied in-class and by ourselves several articles spanning lots of sub-topics of 3D graphics.

I have compiled that list here. Note that this list is by no means exhaustive, might not span the full knowledge (or even possible the basic knowledge) of a specific subtopic and might be lacking very important reference.

However, I would be willing to expand and improve it. If you think a particular academic article or subtopic is lacking, or that a specific reference is useless, or if you want to suggest any improvement whatsoever, do not hesitate to shoot me a DM :)

Algebraic Topology

Title Authors Link
Structure and Stability of the 1-Dimensional Mapper Carrière and Oudot Link

Ambient Occlusion

Title Authors Link
Approximating Dynamic Global Illumination in Image Space Ritschel et al. Link
Dynamic Ambient Occlusion and Indirect Lighting Bunnell Link
Hardware Accelerated Ambient Occlusion Techniques on GPUs Shanmugan and Arikan Link
Neural Network Ambient Occlusion Holden et al. Link
Production-Ready Global Illumination Landis Link
Bent Normals and Cones in Screen-space Klehm et al. Link
Volumetric Ambient Occlusion Szirmay-Kalos et al. Link

Computational Geometry

Title Authors Link
Edgebreaker : Connectivity compression for triangle meshes Rossignac Link
Adaptative Forward Differencing for Rendering Curves and Surfaces Lien et al. Link
Variational Shape Approximation Cohen-Steiner et al. Link
DeWall : A fast divide and conquer Delaunay triangulation algorithm in E^d Cignoni et al. Link
Discovering Structural Regularity in 3D Geometry Pauly et al. Link
Fast Exact and Approximate Geodesics on Meshes Surazhsky et al. Link
Geodesics in Heat : A New Approach to Computing Distance based on Heat Flow Crane et al. Link
Lloyd relaxation using analytical Voronoi diagram in the L_infinity norm and its application to quad optimization Mouton and Béchet Link

Data Structure

Title Authors Link
Efficient Data Structure for Representing and Simplifying Simplicial Complexes in High Dimension Attali et al. Link
QSplat : A Multiresolution Point Rendering System for Large Meshes Rusinkeiwicz and Leroy Link
High Resolution Sparse Voxel DAGs Kämpe et al. Link

Global Illumination

Title Authors Link
The Rendering Equation Kajiya Link
Mathematical Models and Monte Carlo Algorithms for Physically Based Rendering Lafortune Link
Bi-Directional Path Tracing Lafortune and Willems Link
Metropolis Light Transport Veach and Guibas Link
Instant Radiosity Keller Link
Lightcuts : A Scalable Approach to Illumination Walter et al. Link
Deep Screen Space Nalbach et al. Link
Interactive Indirect Illumination Using Voxel Cone Tracing Crassin et al. Link
Gradient-Domain Path Tracing Kettunen et al. Link
Manifold Exploration : A Markov Chain Monte Carlo technique for rendering scenes with difficult specular transport Jakob Link
Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments Sloan et al. Link
Robust Monte Carlo Methods for Light Transport Simulation Veach Link
Real-Time Indirect Illumination with Clustered Visibility Dong et al. Link
Real-Time Polygonal-Light Shading with Linearly Transformed Consines Heitz et al. Link
Scalable Realistic Rendering with Many-Light Methods Dachsbacher et al. Link
Splatting Indirect Illumination Dachsbacher et al. Link
The State of the Art in Interactive Global Illumination Ritschel et al. Link
A Practical Guide to Global Illumination using Photon Maps Jensen Link
Photon Mapping on Programmable Graphics Hardware Purcell et al. Link
Bidirectional Instant Radiosity Segovia et al. Link
Fast, Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics Kautz et al. Link
Light Field Rendering Levoy and Hanrahan Link
Light Transport Simulation with Vertex Connection and Merging Georgiev et al. Link
Manifold Next Event Simulation Hanika et al. Link
Progressive Photon Mapping Hachisuka et al. Link
Simple and Robust Mutation Strategy for Metropolis Light Transport Kelmen and Szirmay-Kalos Link

Point Based Global Illumination

Title Authors Link
Point-Based Approximate Color Bleeding Christensen Link
ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination Holländer et al. Link
Factorized Point Based Global Illumination Wang et al. Link
Forward Light Cuts : A Scalable Approach to Real-Time Global Illumination Laurent et al. Link
Micro-Rendering for Scalable, Parallel Final Gathering Ritschel et al. Link
Quantized Point-Based Global Illumination Buchholz and Boubekeur Link
Wavelet Point-Based Global Illumination Wang et al. Link


Title Authors Link
Deep Shadow Maps Lokovic and Veach Link
Imperfect Shadow Maps for Efficient Computation of Indirect Illumination Ritschel et al. Link
Real-Time, All-Frequency Shadows in Dynamic Scenes Annen et al. Link
Percentage-Closer Soft Shadows Fernando Link
Stochastic Soft Shadow Mapping Liktor et al. Link
Variance Shadow Mapping Myers Link
Adaptative Volumetric Shadow Maps Salvi et al. Link


Title Authors Link
Clustered Deferred and Forward Shading Olsson et al. Link
Comprehensible Rendering of 3-D Shapes Saito and Takahashi Link
An Overview of BRDF Models Montes and Urena Link
X-Toon: An Extended Toon Shader Barla et al. Link

Physics Simulation

Title Authors Link
Practical Animation of Liquids Foster and Fedkiw Link
Large Steps in Cloth Simulation Baraff and Witkin Link
Light Scattering from Human Hair Fibers Marschner et al. Link
Stable Fluids Stam Link
Smoothed Particle Hydrodynamics on GPUs Harada et al. Link
Fast Corotated FEM using Operator Splitting Kugelstadt et al. Link


Title Authors Link
Anisotropic Polygonal Remeshing Alliez et al. Link
Isotropic Surface Remeshing Alliez et al. Link

Spectral Methods

Title Authors Link
Laplacian Eigenmaps for Dimensionality Reduction and Data Representation Belkin and Niyogi Link
General discrete Laplace operators on polygonal meshes Herholz Link
Robust 3D Shape Correspondence in the Spectral Domain Jain and Zhang Link
Discrete Laplace operators : No free lunch Wardetzky et al. Link
Poisson Image Editing Pérez et al. Link
Laplace-Beltrami Eigenfunctions for Deformation Invariant Shape Representation Rustanov Link
Spectral Geometry Processing with Manifold Harmonics Vallet and Lévy Link
Discrete Laplacians on General Polygonal Meshes Alexa and Wardetzky Link

Surface Deformation

Title Authors Link
As-Rigid-As-Possible Surface Modeling Sorkine and Alexa Link
Bone Glow: An Improved Method for the Assignment of Weights for Mesh Deformation Wareham and Lasenby Link
Convolutional Wasserstein Distances: Efficient Optimal Transportation on Geometric Domains Solomon et al. Link
Variational Harmonic Maps for Space Deformation Ben-Chen et al. Link
Mean Value Coordinates for Closed Triangular Meshes Ju et al. Link
Green Coordinates Lipman et al. Link
Harmonic Coordinates for Character Articulation Joshi et al. Link
Harmonic Coordinates DeRose and Meyer Link
Local Barycentric Coordinates Zhang et al. Link
Automatic Rigging and Animation of 3D Characters Baran and Popovic Link
Bounded Biharmonic Weights for Real-Time Deformation Jacobson et al. Link
Conformal Mesh Deformations with Möbius Transformations Vaxman et al. Link
Direct Skinning Methods and Deformation Primitives Kavan Link
Skinning with Dual Quaternions Kavan et al. Link
Laplacian Surface Editing Sorkine et al. Link
Spin Transformation of Discrete Surfaces Crane et al. Link
GPU-assisted Positive Mean Value Coordinates for Mesh Deformations Lipman et al. Link
Spatial Deformation Transfer Ben-Chen et al. Link
Deformation Transfer for Triangle Meshes Sumner and Popovic Link
Mesh Editing with Poisson-Based Gradient Field Manipulation Yu et al. Link
Real-time Skeletal Skinning with Optimized Centers of Rotation Le and Hodgins Link

Surface Parametrization

Title Authors Link
Surface Parametrization: a Tutorial and Survey Floater and Hormann Link
Least Squares Conformal Maps for Automatic Texture Atlas Generation Lévy et al. Link
Mesh Parametrization: Theory and Practice Hormann et al. Link
Discrete Surface Ricci Flow Jin et al. Link
Scalable Locally Injective Mappings Rabinovich et al. Link

Surface Reconstruction

Title Authors Link
Marching Cubes: A High Resolution 3D Surface Construction Algorithm Lorensen and Cline Link
Poisson Surface Reconstruction Kazhdan et al. Link
Voronoi-based Variational Reconstruction of Unoriented Point Sets Alliez et al. Link
Surface Reconstruction by Voronoi Filtering Amenta and Bern Link
Linear Surface Reconstruction from Discrete Fundamental Forms on Triangle Meshes Wang et al. Link
Reconstruction Using Witness Complexes Guibas and Oudot Link
Geodesic Delaunay Triangulation and Witness Complex in the Plane Gao et al. Link
Delaunay Triangulation Based Surface Reconstruction: Ideas and Algorithms Cazals and Giesen Link

Surface Segmentation

Title Authors Link
D-Charts: Quasi-Developable Mesh Segmentation Julius et al. Link

Surface Simplification

Title Authors Link
Surface Simplification Using Quadric Error Metrics Garland and Heckbert Link
Structure-Aware Mesh Decimation Salinas et al. Link

Texture Packing

Title Authors Link
A Thousand Ways to Pack the Bin - A Practical Approach to Two-Dimensional Rectangle Bin Packing Jylänki Link

Volume Rendering

Title Authors Link
Production Volume Rendering Fong et al. Link
Real-time Cloud Rendering Harris and Lastra Link
Monte Carlo Methods for Volumetric Light Transport Simulation Novak et al. Link


Title Authors Link
Computing Discrete Minimal Surfaces and Their Conjugates Pinkall and Polthier Link
Efficient Spherical Harmonic Evaluation Sloan Link
Stupid Spherical Harmonics Tricks Sloan Link
Filtering Distributions of Normals for Shading Antialiasing Kaplayan et al. Link
Joint Bilateral Upsampling Kopf et al. Link
Symmetry and Orbit Detection via Lie-Algebra Voting Shi et al. Link
Procedural Noise using Sparse Gabor Convolution Lagae et al. Link
Improved Alpha-Tested Magnification for Vector Textures and Special Effects Green Link
Wavelet Noise Cook and DeRose Link
Weighted Blended Order-Independent Transparency McGuire and Bavoil Link