About a little more than a year ago, I followed an intensive Computer Graphics course that studied a lot of academic materials and engaged us into reading more scientific papers. Throughout the course, we studied in-class and by ourselves several articles spanning lots of sub-topics of 3D graphics.
I have compiled that list here. Note that this list is by no means exhaustive, might not span the full knowledge (or even possible the basic knowledge) of a specific subtopic and might be lacking very important reference.
However, I would be willing to expand and improve it. If you think a particular academic article or subtopic is lacking, or that a specific reference is useless, or if you want to suggest any improvement whatsoever, do not hesitate to shoot me a DM :)
Algebraic Topology
Title | Authors | Link |
---|
Structure and Stability of the 1-Dimensional Mapper | Carrière and Oudot | Link |
Ambient Occlusion
Title | Authors | Link |
---|
Approximating Dynamic Global Illumination in Image Space | Ritschel et al. | Link |
Dynamic Ambient Occlusion and Indirect Lighting | Bunnell | Link |
Hardware Accelerated Ambient Occlusion Techniques on GPUs | Shanmugan and Arikan | Link |
Neural Network Ambient Occlusion | Holden et al. | Link |
Production-Ready Global Illumination | Landis | Link |
Bent Normals and Cones in Screen-space | Klehm et al. | Link |
Volumetric Ambient Occlusion | Szirmay-Kalos et al. | Link |
Computational Geometry
Title | Authors | Link |
---|
Edgebreaker : Connectivity compression for triangle meshes | Rossignac | Link |
Adaptative Forward Differencing for Rendering Curves and Surfaces | Lien et al. | Link |
Variational Shape Approximation | Cohen-Steiner et al. | Link |
DeWall : A fast divide and conquer Delaunay triangulation algorithm in E^d | Cignoni et al. | Link |
Discovering Structural Regularity in 3D Geometry | Pauly et al. | Link |
Fast Exact and Approximate Geodesics on Meshes | Surazhsky et al. | Link |
Geodesics in Heat : A New Approach to Computing Distance based on Heat Flow | Crane et al. | Link |
Lloyd relaxation using analytical Voronoi diagram in the L_infinity norm and its application to quad optimization | Mouton and Béchet | Link |
Data Structure
Title | Authors | Link |
---|
Efficient Data Structure for Representing and Simplifying Simplicial Complexes in High Dimension | Attali et al. | Link |
QSplat : A Multiresolution Point Rendering System for Large Meshes | Rusinkeiwicz and Leroy | Link |
High Resolution Sparse Voxel DAGs | Kämpe et al. | Link |
Global Illumination
Title | Authors | Link |
---|
The Rendering Equation | Kajiya | Link |
Mathematical Models and Monte Carlo Algorithms for Physically Based Rendering | Lafortune | Link |
Bi-Directional Path Tracing | Lafortune and Willems | Link |
Metropolis Light Transport | Veach and Guibas | Link |
Instant Radiosity | Keller | Link |
Lightcuts : A Scalable Approach to Illumination | Walter et al. | Link |
Deep Screen Space | Nalbach et al. | Link |
Interactive Indirect Illumination Using Voxel Cone Tracing | Crassin et al. | Link |
Gradient-Domain Path Tracing | Kettunen et al. | Link |
Manifold Exploration : A Markov Chain Monte Carlo technique for rendering scenes with difficult specular transport | Jakob | Link |
Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments | Sloan et al. | Link |
Robust Monte Carlo Methods for Light Transport Simulation | Veach | Link |
Real-Time Indirect Illumination with Clustered Visibility | Dong et al. | Link |
Real-Time Polygonal-Light Shading with Linearly Transformed Consines | Heitz et al. | Link |
Scalable Realistic Rendering with Many-Light Methods | Dachsbacher et al. | Link |
Splatting Indirect Illumination | Dachsbacher et al. | Link |
The State of the Art in Interactive Global Illumination | Ritschel et al. | Link |
A Practical Guide to Global Illumination using Photon Maps | Jensen | Link |
Photon Mapping on Programmable Graphics Hardware | Purcell et al. | Link |
Bidirectional Instant Radiosity | Segovia et al. | Link |
Fast, Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics | Kautz et al. | Link |
Light Field Rendering | Levoy and Hanrahan | Link |
Light Transport Simulation with Vertex Connection and Merging | Georgiev et al. | Link |
Manifold Next Event Simulation | Hanika et al. | Link |
Progressive Photon Mapping | Hachisuka et al. | Link |
Simple and Robust Mutation Strategy for Metropolis Light Transport | Kelmen and Szirmay-Kalos | Link |
Point Based Global Illumination
Title | Authors | Link |
---|
Point-Based Approximate Color Bleeding | Christensen | Link |
ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination | Holländer et al. | Link |
Factorized Point Based Global Illumination | Wang et al. | Link |
Forward Light Cuts : A Scalable Approach to Real-Time Global Illumination | Laurent et al. | Link |
Micro-Rendering for Scalable, Parallel Final Gathering | Ritschel et al. | Link |
Quantized Point-Based Global Illumination | Buchholz and Boubekeur | Link |
Wavelet Point-Based Global Illumination | Wang et al. | Link |
Shadow
Title | Authors | Link |
---|
Deep Shadow Maps | Lokovic and Veach | Link |
Imperfect Shadow Maps for Efficient Computation of Indirect Illumination | Ritschel et al. | Link |
Real-Time, All-Frequency Shadows in Dynamic Scenes | Annen et al. | Link |
Percentage-Closer Soft Shadows | Fernando | Link |
Stochastic Soft Shadow Mapping | Liktor et al. | Link |
Variance Shadow Mapping | Donnelly and Lauritzen | Link |
Adaptative Volumetric Shadow Maps | Salvi et al. | Link |
Rendering
Title | Authors | Link |
---|
Clustered Deferred and Forward Shading | Olsson et al. | Link |
Comprehensible Rendering of 3-D Shapes | Saito and Takahashi | Link |
An Overview of BRDF Models | Montes and Urena | Link |
X-Toon: An Extended Toon Shader | Barla et al. | Link |
Physics Simulation
Title | Authors | Link |
---|
Practical Animation of Liquids | Foster and Fedkiw | Link |
Large Steps in Cloth Simulation | Baraff and Witkin | Link |
Light Scattering from Human Hair Fibers | Marschner et al. | Link |
Stable Fluids | Stam | Link |
Smoothed Particle Hydrodynamics on GPUs | Harada et al. | Link |
Fast Corotated FEM using Operator Splitting | Kugelstadt et al. | Link |
Remeshing
Title | Authors | Link |
---|
Anisotropic Polygonal Remeshing | Alliez et al. | Link |
Isotropic Surface Remeshing | Alliez et al. | Link |
Spectral Methods
Title | Authors | Link |
---|
Laplacian Eigenmaps for Dimensionality Reduction and Data Representation | Belkin and Niyogi | Link |
General discrete Laplace operators on polygonal meshes | Herholz | Link |
Robust 3D Shape Correspondence in the Spectral Domain | Jain and Zhang | Link |
Discrete Laplace operators : No free lunch | Wardetzky et al. | Link |
Poisson Image Editing | Pérez et al. | Link |
Laplace-Beltrami Eigenfunctions for Deformation Invariant Shape Representation | Rustanov | Link |
Spectral Geometry Processing with Manifold Harmonics | Vallet and Lévy | Link |
Discrete Laplacians on General Polygonal Meshes | Alexa and Wardetzky | Link |
Title | Authors | Link |
---|
As-Rigid-As-Possible Surface Modeling | Sorkine and Alexa | Link |
Bone Glow: An Improved Method for the Assignment of Weights for Mesh Deformation | Wareham and Lasenby | Link |
Convolutional Wasserstein Distances: Efficient Optimal Transportation on Geometric Domains | Solomon et al. | Link |
Variational Harmonic Maps for Space Deformation | Ben-Chen et al. | Link |
Mean Value Coordinates for Closed Triangular Meshes | Ju et al. | Link |
Green Coordinates | Lipman et al. | Link |
Harmonic Coordinates for Character Articulation | Joshi et al. | Link |
Harmonic Coordinates | DeRose and Meyer | Link |
Local Barycentric Coordinates | Zhang et al. | Link |
Automatic Rigging and Animation of 3D Characters | Baran and Popovic | Link |
Bounded Biharmonic Weights for Real-Time Deformation | Jacobson et al. | Link |
Conformal Mesh Deformations with Möbius Transformations | Vaxman et al. | Link |
Direct Skinning Methods and Deformation Primitives | Kavan | Link |
Skinning with Dual Quaternions | Kavan et al. | Link |
Laplacian Surface Editing | Sorkine et al. | Link |
Spin Transformation of Discrete Surfaces | Crane et al. | Link |
GPU-assisted Positive Mean Value Coordinates for Mesh Deformations | Lipman et al. | Link |
Spatial Deformation Transfer | Ben-Chen et al. | Link |
Deformation Transfer for Triangle Meshes | Sumner and Popovic | Link |
Mesh Editing with Poisson-Based Gradient Field Manipulation | Yu et al. | Link |
Real-time Skeletal Skinning with Optimized Centers of Rotation | Le and Hodgins | Link |
Surface Parametrization
Title | Authors | Link |
---|
Surface Parametrization: a Tutorial and Survey | Floater and Hormann | Link |
Least Squares Conformal Maps for Automatic Texture Atlas Generation | Lévy et al. | Link |
Mesh Parametrization: Theory and Practice | Hormann et al. | Link |
Discrete Surface Ricci Flow | Jin et al. | Link |
Scalable Locally Injective Mappings | Rabinovich et al. | Link |
Surface Reconstruction
Title | Authors | Link |
---|
Marching Cubes: A High Resolution 3D Surface Construction Algorithm | Lorensen and Cline | Link |
Poisson Surface Reconstruction | Kazhdan et al. | Link |
Voronoi-based Variational Reconstruction of Unoriented Point Sets | Alliez et al. | Link |
Surface Reconstruction by Voronoi Filtering | Amenta and Bern | Link |
Linear Surface Reconstruction from Discrete Fundamental Forms on Triangle Meshes | Wang et al. | Link |
Reconstruction Using Witness Complexes | Guibas and Oudot | Link |
Geodesic Delaunay Triangulation and Witness Complex in the Plane | Gao et al. | Link |
Delaunay Triangulation Based Surface Reconstruction: Ideas and Algorithms | Cazals and Giesen | Link |
Surface Segmentation
Title | Authors | Link |
---|
D-Charts: Quasi-Developable Mesh Segmentation | Julius et al. | Link |
Surface Simplification
Title | Authors | Link |
---|
Surface Simplification Using Quadric Error Metrics | Garland and Heckbert | Link |
Structure-Aware Mesh Decimation | Salinas et al. | Link |
Texture Packing
Title | Authors | Link |
---|
A Thousand Ways to Pack the Bin - A Practical Approach to Two-Dimensional Rectangle Bin Packing | Jylänki | Link |
Volume Rendering
Title | Authors | Link |
---|
Production Volume Rendering | Fong et al. | Link |
Real-time Cloud Rendering | Harris and Lastra | Link |
Monte Carlo Methods for Volumetric Light Transport Simulation | Novak et al. | Link |
Unsorted
Title | Authors | Link |
---|
Computing Discrete Minimal Surfaces and Their Conjugates | Pinkall and Polthier | Link |
Efficient Spherical Harmonic Evaluation | Sloan | Link |
Stupid Spherical Harmonics Tricks | Sloan | Link |
Filtering Distributions of Normals for Shading Antialiasing | Kaplayan et al. | Link |
Joint Bilateral Upsampling | Kopf et al. | Link |
Symmetry and Orbit Detection via Lie-Algebra Voting | Shi et al. | Link |
Procedural Noise using Sparse Gabor Convolution | Lagae et al. | Link |
Improved Alpha-Tested Magnification for Vector Textures and Special Effects | Green | Link |
Wavelet Noise | Cook and DeRose | Link |
Weighted Blended Order-Independent Transparency | McGuire and Bavoil | Link |
Separable Subsurface Scattering | Jimenez et al. | Link |